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Fig's Story Path

Logic and patterns, hosted by Fig.

Fig lays out a row of pictures and leaves the last space empty. Your little one taps what comes next — or what matches, or which one does not belong. It is the thinking that stories, instructions and early comprehension all depend on.

Games run inside a parent account, alongside your child's profile. Nothing on this page is playable.

Fig, an orange fox in a soft purple scarf, standing calmly

What happens in a round

Finding the same one

One picture is held up and the choices differ from it in a single way.

Matching two things that are the same.

What comes next

A short repeating row with the last space left empty.

Spotting and continuing a simple repeating pattern.

Putting things in order

A short sequence of events with the final step missing.

Ordering events in time.

What goes together

One kind of thing is asked for among several.

Sorting into categories.

Opposites

One thing is named and the choices include its opposite.

Pairing opposites — big and small, day and night.

What doesn't belong

Two things from one group, and one that is not.

Holding a group in mind and spotting the exception.

How it's designed

  • Fig speaks every question out loud; nothing important is written down.
  • Answer choices are pictures, so a little one who cannot read yet is never stuck.
  • A wrong tap is met with help, not a buzzer — Fig shows the answer and carries cheerfully on.
  • Fig never looks at or points to the right answer while the choices are open.